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Amari and the great game / B.B. Alston.

By: Material type: TextTextSeries: Alston, B. B., Supernatural investigations ; book 2.Publisher: Richmond, Victoria : Hardie Grant Children's Publishing, 2022Copyright date: ©2022Description: 422 pages ; 20 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781760509897
Subject(s): Genre/Form: DDC classification:
  • 813.6 23/eng/20220902
Summary: Twelve-year-old Amari is a Junior Agent at the Bureau of Supernatural Investigations, where she deals with all kinds of weird and wonderful creatures and has a weredragon as a roommate. But that's nothing compared to her biggest challenge: being accepted for who she is. For Amari is a magician, and magicians are the sworn enemies of the supernatural world. After finding her missing brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward - a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Amari's last hope for lifting Quinton's curse - so how can she refuse?
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Junior Fiction Hāwera LibraryPlus Children's Children's Fiction ALST (Browse shelf(Opens below)) Available i2226916
Total holds: 0

Twelve-year-old Amari is a Junior Agent at the Bureau of Supernatural Investigations, where she deals with all kinds of weird and wonderful creatures and has a weredragon as a roommate. But that's nothing compared to her biggest challenge: being accepted for who she is. For Amari is a magician, and magicians are the sworn enemies of the supernatural world. After finding her missing brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward - a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Amari's last hope for lifting Quinton's curse - so how can she refuse?

Pre-adolescent.

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